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Bleu World

Worlds

A world is a place you paint in. Each one has its own atmosphere and its own way of answering what you paint, so the same brush feels different from one place to the next.

Choosing a world

Bleu opens in the Floating island. Open the World tray in the palette to choose another. The tray lists every world except the one you start in.

A painting belongs to one world for good. What a stroke means depends on the world it was made in, so strokes never move between worlds. That means choosing a different world, or File → New World, starts a new painting. If the current painting has unsaved changes you are asked first: Save, Don't save or Cancel. Even after Don't save, Undo can bring the previous painting and its world back.

Paintings saved before worlds existed open in the Blank world.

The worlds

  • Floating island is the default: a pale sky with slow drifting clouds and distant islands, and a small island of grass over rock to paint on, with a few glowing motes rising from it. Every brush works anywhere in the sky or on the island.
  • Blank is an empty sheet of paper.
  • Starfield is the opposite of the island: a deep indigo sky with twinkling stars, a moon with a soft halo, thin clouds, an occasional shooting star, and dark hills with fireflies. Paint is gently lifted at night so nothing disappears into the dark.
  • Valley is first light in a misty valley, with soft ridges around a low sun, drifting mist, a still lake and a sunlit meadow in front. Motes of light gather toward whatever you paint, and the sun's rays grow stronger as the valley fills.
  • Tiny planet is a small round world seen whole, with fields, a lake, a path and a little village standing outward all around its rim. Windows and lamps glow where you paint near them, and plants you paint bloom on its ground.
  • Dreamscape is a hushed teal twilight with a great ring hanging in the air like an open door, over a floor as still as glass. The floor keeps a wavering reflection of every stroke, and each stroke wakes two small lights that keep it company.
  • Orchard is a long lane of grass between two rows of fruit trees leading toward a low, hazy sun. The nearer you paint to a tree, the more it blossoms, and blossom ripens into fruit as you paint more nearby.
  • Harbour is a pearl-grey bay seen from a stone quay, with a striped lighthouse whose beam turns slowly and eight small boats at rest. Each boat slides in beneath what you paint near it and lights its lantern brighter.
  • Cavern is a hushed hall of pale stone with one shaft of honey-coloured daylight falling through the roof. The hall calls back each stroke as a wider, fainter echo that rises toward the roof.
  • Reef is clear, sunlit water over a sandy seabed. Coral grows beneath whatever you paint, more of it and larger the more you paint nearby, and where there is a lot it lets go pearls of light.

Any world that shows in the tray but can't be selected yet is still to come.

Worlds remember

Everything a world does in answer to your painting is worked out from your saved strokes. Undo, redo and reopening a painting bring the same life back, and reduced-motion settings hold each world still.